Although this game was never finished, I created many assets and a majority of the concept art. The basic idea of the game was a rail shooter (like Star Fox) where the player is forced to interact with enemies and obstacles. The core gameplay revolved around three specialty modes that were represented by a color and a transformation. Nets and Repair Rings could only be interacted with if in the corresponding color and Barriers could only be destroyed by attacks in the same color. Enemies were also easier to engage if in the correct mode.