Project EXodus
Soju Rivers Apartments
So I set out to make an environment to test my abilities using techniques I haven't had much experience with. This was made with Maya, Photoshop, and the Unreal Development Kit. All spec maps are placed in the Diffuse textures and glow maps are placed in the Normal textures. I also reference the materials from one master material. Props have multiple materials assigned to them.
Special thanks to Nick Toohill for his help, ambient music, and two assets (Fire Extinguisher and Child Blocks), Brent Hatcher for his brainstorming ideas, and Anthony Birge for assigning me due dates and acting like a producer.
Also thanks goes out to everyone else who assisted me as I created this environment.
So I set out to make an environment to test my abilities using techniques I haven't had much experience with. This was made with Maya, Photoshop, and the Unreal Development Kit. All spec maps are placed in the Diffuse textures and glow maps are placed in the Normal textures. I also reference the materials from one master material. Props have multiple materials assigned to them.
Special thanks to Nick Toohill for his help, ambient music, and two assets (Fire Extinguisher and Child Blocks), Brent Hatcher for his brainstorming ideas, and Anthony Birge for assigning me due dates and acting like a producer.
Also thanks goes out to everyone else who assisted me as I created this environment.
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